Well, as you can no doubt tell the Fate game learning challenge hasn't been what I would call a rousing success. I've gotten way out of the habit of working on the challenge the same way that I did for the Machine Code learning challenge. But I have been working on this game. Most every morning I've been flush with ideas on how to approach this game and how to make it work. But when 9pm comes around (the time I set aside for the learning challenge) my mental acuity for being creative is pretty much spent. So the big challenge for me is learning how to tap into my creativity and work on the game, even when I don't feel like it. I guess that's what it takes to be a designer though: being able to sit and work even when you don't feel like it. But for now I'm giving myself an out on making this a formal thing that I'm learning.
So the learning challenge for this month is off, but I'm still working on the game itself. I'll make a few separate posts detailing my thoughts about the design of the game, the player characters, the machine they're building, and the rest of the competition / market the players and machines are facing.