I
was a little tired last night, so I didn't get too terribly far, but I
did get what I wanted to get done out of the way. It's finally
interactive, which begins its seperation from just beign a technology
demo to becoming a full-fledged game. There's still a lot …
PyWeek #4, day 3
read moreGot the flowers working properly. I've got their update sequence subtracting for each frame, so when the code runs, they slowly sink into the pots. Also cleaned up some of the issues where the stems were displaying outside of the pots (that's no good). It's starting to look like a …
Pyweek #4, day 2
read moreI've got the bugs moving! Normally, that would be a bad thing, but in this case, that a GREAT thing. They're able to fixate on a position and circle around with some semblence of a pattern, so I'm happy. Now to move on to the rest of the game (like …
Good Programmers Do Like to Code; Its All the Other Crap They Dont Like
Testing BloGTK