I think I'm done with Shut the Box, for now.

I added a hint system where you can type "hint" and get hints on which tiles can be shut. Also fixed a few bugs and cleaned up the output so it looks better.

# lang racket
#| Init Block |#
( define tiles ' ())
( define die1 0 )
( define die2 0 )
( define turn-number 1 )
( define took-turn #f )
( define end-of-game #f )
( define ( start-game )
( set! tiles ' ( 1 2 3 4 5 6 7 8 9 )))
( define ( dice )
( + 1 ( random 6 )))
( define ( dice-roll )
( set! die1 ( dice ))
( set! die2 ( dice )))
( define ( sum-of-dice )
( + die1 die2 ))
( define ( sum-of-tiles tilelist )
( apply + tilelist ))
( define ( list-check l1 l2 )
( andmap ( lambda ( x ) ( not ( boolean? ( memq x l2 )))) l1 ))
( define ( shut-tiles tilelist )
( if ( not took-turn )
( if ( list-check tilelist tiles )
( for ([ i tilelist ])
( if ( index-of tiles i )
( begin
( set! tiles ( remove i tiles ))
( set! took-turn #t ))
( error "Tile already shut" )))
( println "Tile not available to be shut" ))
( println "Already took your turn" )))
( define ( check-roll dice-sum tile-sum )
( = dice-sum tile-sum ))
( define ( player-turn tilelist )
( if ( member "hint" tilelist )
( hint ( sum-of-dice ))
( if ( check-roll ( sum-of-dice ) ( sum-of-tiles tilelist ))
( shut-tiles tilelist )
( println "Roll does not equal shut tiles. Try again." ))))
( define ( my-read-line )
( let ([ contents ( read-line )])
( if ( string=? contents "" )
( read-line )
contents )))
( define ( input )
( let (( input-line ( my-read-line )))
( if ( string=? input-line "hint" )
' ( "hint" )
( map string->number ( string-split input-line )))))
( define ( next-turn )
( set! turn-number ( + 1 turn-number ))
( set! took-turn #f )
( dice-roll )
( show-turn ))
( define ( show-turn )
( printf "Turn: " )
( println turn-number )
( println tiles )
( printf "Dice roll ~v ~v = ~v \n " die1 die2 ( sum-of-dice ) ))
( define ( tile-combinations sum )
( filter ( lambda ( x ) ( eq? ( apply + x ) sum )) ( cdr ( combinations tiles ))))
( define ( hint sum )
( println sum )
( println ( tile-combinations sum )))
( define ( end-of-game-test sum )
( let (( combinations ( tile-combinations sum )))
( empty? combinations )
))
#| Main Loop |#
( start-game )
( dice-roll )
( show-turn )
( let loop ()
( define tilelist ( input ))
( player-turn tilelist )
( cond
[ took-turn ( next-turn )])
( when ( not ( end-of-game-test ( sum-of-dice ))) ( loop )))
( if ( empty? tiles )
( println "Congratulations! You shut the box!" )
( println "No more moves available. Try again?" ))

Code is available on github as well.

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