Checking in for 2023-11-30:
Didn't manage to work on anything of consequence today. Part of it was being tired and part of it was thinking about and playing with some solutions for remembering my medications. I was little tired today but didn't manage to get any naps in. Tomorrow I need to do some cleaning as the person who cuts my hair might be coming over special to give me a much needed haircut. Lisa is amazing and does a fantastic job with my hair so I'm grateful that she's making the extra trek here to help us out. My parents also helped out by picking up my Ondansetron (nee: Zofran) prescription. I am very blessed with the amount of support I've been getting. It's truly humbling.
I also got a hat today from Chris Crawford with one of Chris Crawford's most important and iconic sayings on it: "People, not Things!". This saying, which he calls Crawford's Third Law of Software Design, is a reminder for game designers in particular to remember that games should be about people, not things. I fully agree with this sentiment as being one of the fundamental items lacking in game design. As an acolyte of Chris' I am honored to don the headdress and take my vows of making games about people, not things:
(That and by always asking "what does the user do?")
(Oh, and if you needed an example of why my hair needs some taming, well, there you go).
More as I know it.