It's
done! Check it out! Busy Busy
Bugs.
"Whew!"
read moreI
was a little tired last night, so I didn't get too terribly far, but I
did get what I wanted to get done out of the way. It's finally
interactive, which begins its seperation from just beign a technology
demo to becoming a full-fledged game. There's still a lot …
Got
the flowers working properly. I've got their update sequence subtracting
for each frame, so when the code runs, they slowly sink into the pots.
Also cleaned up some of the issues where the stems were displaying
outside of the pots (that's no good). It's starting to look like a …
I've got the bugs moving! Normally, that would be a bad thing, but in
this case, that a GREAT thing. They're able to fixate on a position and
circle around with some semblence of a pattern, so I'm happy. Now to
move on to the rest of the game (like …
OK, I think it's time to return to Piddlepodder. I've tried Peapod, and while I think it's really the bee's knees, there's a few things that really are starting to irk me. For one thing, I'm getting re-downloaded shows, and lately I'm getting more and more partial shows. So, that's …
read more