I've been thinking about the reasons why I wanted to become a game designer. I grew up in an era when arcade machines were plentiful and ubiquitous, and the home video game experience could be had in media like cartridges, cassettes, and floppy disks. I looked forward to magazines like …
read moreOdds and sods
This is just a mental dump of what's on my mind at the moment. I don't expect anyone to read this, but if you do I thank you in advance. I literally have no idea where this post will lead.
I've been thinking a lot lately about game design and …
read moreDriven (away) by fear
Yesterday I was reminded of one of the moments where fear really kept me away from something that I wanted.
I was six years old, and Star Wars was in theaters. Somehow I'd managed to get the Star Wars bug that was permeating the young boys of my generation. My …
read moreQuantity vs. Quality
Yesterday I briefly flipped through "The First Twenty Hours" (mostly because he covers Go in the book and I'm starting to rekindle my love of and my desire to learn Go) and I noticed a section in there about Quantity vs. Quality that resonated with me. I struggle with this …
read moreDrop the expectation
I just ran into this with one of the notes that I wrote. In it I was discussing what I wanted to do for game programming / design and such, and the line that struck me (other than they're two sides of the same coin) was the following statement: "drop the …
read more