1. Obstacles in games

    I've been thinking a bit about how obstacles are portrayed in games.

    Picture if you will a locked door. It's an older door. There is a door mat in front of the door. How do you get in?

    This door puzzle shows up in several text adventures (I first encountered …

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  2. Working through the fear

    There's one element of programming that I wish I had learned early on. One of the things that programming books (especially beginner programming books) do is try to make it seem like programming is fun. They create cute experiments for you to tinker with in the hopes that you'll become …

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