This weekend I played three tabletop RPGs this weekend. On Friday I played a game of The Esoterrorists and on Saturday I played both Ashen Stars and Fate of Cthulhu. All of the games were excellent (big thanks to the players and the GMs that made these games possible). It was a lot of fun and cemented my love for RPG games. There are so many choices and I know on several occasions we did things that were completely unexpected for the GMs to improvise. This is one of the things that I enjoy about RPGs: the improvisation. The first time I did an online RPG my audio wasn't working properly so I had to improvise being a mute character. It was an amazing time and I knew I wanted to try it again this year.
I don't tend to do a lot of RPG play (I prefer one-shots at the moment, but that might change in the future. Who can say? I have enjoyed a lot of solo RPGs bit those also tend to be short-lived and not campaigns. But that's not the focus of this post. What it gets me thinking is about computers and how to teach them how to improvise. I'm not sure how this might work, but I think this is something that would help games be a little more open-world. Perhaps procedural generation could fill in some of this, but I'm thinking more about interpersonal relationships rather than world generation. Going off script, as it were.
But that's another post for another time.