I promised a follow-up post to my original thoughts on blending pen and paper role playing games with interactive storytelling, but I'd like to take an aside to talk about mechanics in tabletop games.
Mechanics in tabletop games are there to help facilitate a particular type of story. When we …
I've been following the work of Chris Crawford ever since he graced the cover of Popular Computing as "Atari's Secret Weapon". I was an impressionable fifth grader at the time and dreamed of the day when I too would become Atari's Secret Weapon. Through the years I've been looking in …