I was recently browsing Pocket when an article caught my eye. The title "All Work and No Play" grabbed my attention. The article mashes two perspectives together. The first is about plight of game designers who are working untold hours for low pay and no job security, and the games …
read moreObstacles in games
I've been thinking a bit about how obstacles are portrayed in games.
Picture if you will a locked door. It's an older door. There is a door mat in front of the door. How do you get in?
This door puzzle shows up in several text adventures (I first encountered …
read moreThe Instrument (Playtest Draft)
I'm releasing the playtest draft of a game I'm writing called The Instrument, which is a lonely (one player) journaling game in which you take on the role of an instrument and document it's life.
(You can also find it on itch.io.)
I'd love to hear your feedback. I'm …
read moreRole playing games vs. board games
I've been thinking deeply about the difference between board games and role playing games. There are some games that have been blending the lines between board games and role playing games (and vice versa) that I've been exploring what the distinctions between the two are.
(Note: this isn't about saying …
read moreModularity
Yesterday I picked up Pyramid Arcade, which is Andrew Looney's Magnum Opus with his Pyramids Pieces. What's in the box is a collection of Pyramid Pieces, some game boards, a deck of square cards, some other cards for various games, dice (both traditional d6s and dice for other games) and …
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