Last night JoDee and I played a game of Ironsworn. I'll spare you most of the details of our characters and our quests, but suffice to say we had a lot of fun. Our main goal was to find the Spear and Magic Helmet to help our friend regain her …
read moreHow not to be a game designer
I've submitted a talk proposal to Penguicon entitled "How Not to Be a Game Designer". This is something that has been flowing through my head a bit as I've struggled with the idea of being a game designer and draws on my 20+ years of wanting to do game design …
read moreBurning Wheel and Luke Crane
Content warning: This post is tangential to a lot of abuse topics, including power dynamics and other things that I'd rather not directly go into. Please feel free to skip this post if you don't want to read about those kinds of topics. Note that linked posts go into way …
read moreIronsworn, or how I learned to stop worrying and love Apocalypse World
I've recently been reading the amazing Role Playing Game Ironsworn. This RPG uses the Apocalypse World Engine (Powered by the Apocalypse, or PbtA for short) as its primary system. It leverages the notion in PbtA games of the players selecting "moves" (actions you may take in the game) and rolling …
read moreUncorking ideas
There's nothing quite like talking out a design with someone else. I posted my previous article about Advice for the aspiring game designer to the Metatopia Discord, and Klil H. Neori took a look at the previous article about Thoughts on my own game design and we got talking about …
read more