I've been wanting to do game design ever since I learned there was such a thing. I've read a boatload of books, and written a few games here and there. I'm not a world-famous game designer, or someone who even designs games people have played. That said, I've been wrestling …
read moreThoughts on my own game design
I've been thinking a lot about the ideas and thoughts that I have. I've been carving away at what is still true for me and what I've managed to pull in because of wanting to fit in with communities like Google Plus, Board Game Geek or video game collecting and …
read moreGuilt and Shame
I'd like you to meet two friends of mine. Well, they're not actually friends, they've just been there for a long time. What would you call someone that has been a constant companion of yours, but brings out the worst in you? Friend seems too kind. A pest? Perhaps, but …
read moreBlending pen and paper role playing games with interactive storytelling: mechanics
I promised a follow-up post to my original thoughts on blending pen and paper role playing games with interactive storytelling, but I'd like to take an aside to talk about mechanics in tabletop games.
Mechanics in tabletop games are there to help facilitate a particular type of story. When we …
read moreBlending pen and paper role playing games with interactive storytelling
I've been following the work of Chris Crawford ever since he graced the cover of Popular Computing as "Atari's Secret Weapon". I was an impressionable fifth grader at the time and dreamed of the day when I too would become Atari's Secret Weapon. Through the years I've been looking in …
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