(This was published in the devlog for The Instrument on itch.io. You can follow the progress of the project there and pick up a playtest copy of the game and a final copy when it is released.)
I've updated the text for The Instrument. It also highlights one of …
This weekend I did something that I was dreading: I played a game that I wrote.
I'd done a playtest of my game "The Instrument" before, but I didn't finish it because frankly it wasn't enjoyable. I wasn't sure if it was my current headspace around the project or something …
I've felt really disconnected from my work lately. I haven't done anything with my projects and questioned whether I wanted to be a game designer at all. I decided to take this week off around the Thanksgiving Holiday to just relax and take a break from doing much of anything …
I'm looking for folks who have expert Fate Accelerated eyes (and a passing familiarity with the comic Pepper&Carrot at https://peppercarrot.com/) to take a look at an incredibly rough-draft of an RPG that I've been building for Pepper&Carrot using Fate Accelerated.