I'm working through the "Think Like a Game Designer" book by Justin Gary and doing the exercises in it. The first chapter is an introduction to what makes a great game designer. The second chapter begins what I would consider some of the shining parts of this book. IT begins …
read moreThink Like a Game Designer for one week
I'm challenging myself to do more with game design this week, so I'm going to work through the exercises in "Think Like a Game Designer". I'll blog about my progress with this challenge.
Encouragement appreciated. Help keep me honest with this challenge.
read morePodcast recommendations, and a change of perspective
While mowing the lawn I listened to two podcasts that I would like to recommend. They gave me some food for thought and how I want to change my perspective on my game design work.
The first was the latest Back to Work episode. I like Back to Work and …
read morePepper & Carrot, Rea, and Fate-based Magic
One of the issues I've had with working on the Fate-based version of Pepper & Carrot is how the magic system works. Magic in Pepper & Carrot is manifested in potions and spells (moreso potions than spells, but that's another story). So in the case of episode 20 there is no show …
read morePepper and Carrot Fate-based RPG
I've been noodling making a Pepper&Carrot Fate-based RPG for a while now (since October). Pepper&Carrot is a monthly-web-comic by the talented David Revoy. The artwork is amazing and the storyline is compelling. Plus it's released under a Creative Commons CC-BY license (by attribution). Coincidentally Fate is also released …
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